Aim of the course:
This course serves as the entry point to the MOOC Developing and Adapting XR Apps for VET, establishing a shared understanding of how XR solutions are developed, selected and adapted within realistic vocational training contexts.
This course offers a general introduction to how XR experiences can be developed and adapted for vocational education and training. It familiarises participants with the main types of XR solutions and typical development workflows, while highlighting basic technical and organisational aspects to consider when planning XR-based training.
Participants will gain a structured overview of XR ecosystems, tools and adaptation strategies, supporting informed and context-aware decision-making in VET environments.
Main ideas:
- Offering an overview of different XR solutions that can be used in VET.
- Introducing basic steps commonly involved in planning and developing XR experiences.
- Highlighting key aspects to consider when selecting or adapting XR tools for training (e.g. context, resources, target learners).
- Encouraging partners to connect XR development with their own pedagogical goals and sector-specific needs.
- Providing a flexible structure that can be illustrated with diverse examples, platforms and project experiences.
Course Features
- Lectures 6
- Quizzes 1
- Duration 10 weeks
- Skill level All levels
- Language English
- Students 0
- Certificate No
- Assessments Yes
Curriculum
- 2 Sections
- 6 Lessons
- 10 Weeks
- Foundations of XR development and adaptation for VET5
- To know more2





